2D Shooter project for the course "Game Design and Development with Unity 2020" by Briann Winn.

Most assets were provided by the professor, some were found googling.

Modifications:

  1. Added an health bar
  2. Added fire and ice asteroid that apply different debuffs (burn and slow)
  3. Added spawner for the new types of asteroids (using the generic spawners provided)
  4. Tweaked the player and enemies stat
  5. Added Healing spawning around
  6. Added buffs (Damage up, Fire rate up and Speed up) spawning random on the map
  7. Added increasing difficulty every 150 points

Created by Gabriele Federico

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Windows.zip 30 MB
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MacOS.zip 40 MB